[PATCH v2] wined3d: Remove a redundant adapter_count check (Coverity).
It is already tested that adapter_idx < wined3d->adapter_count before calling device_init, so adapter_count can never be zero. Signed-off-by: Sven Baars <sven.wine(a)gmail.com> --- v2: >= -> < dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d9d6cf2676..67680ac7f1 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, device->ref = 1; device->wined3d = wined3d; wined3d_incref(device->wined3d); - device->adapter = wined3d->adapter_count ? adapter : NULL; + device->adapter = adapter; device->device_parent = device_parent; list_init(&device->resources); list_init(&device->shaders); -- 2.17.1
participants (2)
-
Henri Verbeet -
Sven Baars