Re: [6/6] d3d8: Handles aren't supposed to be pointers.
10 Mar
2009
10 Mar
'09
3:34 a.m.
Henri Verbeet wrote:
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Hi, + EnterCriticalSection(&d3d8_cs); + *pToken = d3d8_allocate_handle(&This->handle_table, object); LeaveCriticalSection(&d3d8_cs); Is there a need for that extra EnterCriticalSection() (in _EndStateBlock)? There is one a few lines up. -- Cheers, Paul.
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Paul Vriens