Re: [PATCH] d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader
On 17 February 2010 11:47, Christian Costa <titan.costa(a)wanadoo.fr> wrote:
I'm not much of a fan of the whole "let's disable the scary debug output" idea, especially since now the function becomes invisible after the first call for people doing actual debugging, unless you run with +relay. WINEDEBUG="-all" is much more effective at shutting up debug output, and tends to have minor performance advantages as well.
There are not scary but uselessly noisy. Having to much redondant messages doesn't help unless traces are enabled. I can always display the fixme when traces are enable if it suits you. Henri Verbeet a écrit :
On 17 February 2010 11:47, Christian Costa <titan.costa(a)wanadoo.fr> wrote:
I'm not much of a fan of the whole "let's disable the scary debug output" idea, especially since now the function becomes invisible after the first call for people doing actual debugging, unless you run with +relay. WINEDEBUG="-all" is much more effective at shutting up debug output, and tends to have minor performance advantages as well.
participants (2)
-
Christian Costa -
Henri Verbeet