[PATCH 3/5] wined3d: Implement alpha to coverage multisampling for the Vulkan adapter.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/context_vk.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index 0157e213816..13d3b4c5445 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -1833,9 +1833,11 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte update = true; } - if (key->ms_desc.rasterizationSamples != context_vk->sample_count) + if (key->ms_desc.rasterizationSamples != context_vk->sample_count + || isStateDirty(&context_vk->c, STATE_BLEND)) { key->ms_desc.rasterizationSamples = context_vk->sample_count; + key->ms_desc.alphaToCoverageEnable = state->blend_state && state->blend_state->desc.alpha_to_coverage; update = true; } -- 2.20.1
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Henri Verbeet