Re: wined3d: Fix prototype for EnumAdapterModes
Am Freitag, 17. April 2009 03:10:26 schrieb Brad Martin:
--- include/wine/wined3d.idl | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index b8691a7..6f86688 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -2222,8 +2222,8 @@ interface IWineD3D : IWineD3DBase ); HRESULT EnumAdapterModes( [in] UINT adapter_idx, - [in] UINT mode_idx, [in] WINED3DFORMAT format, + [in] UINT mode_idx, [out] WINED3DDISPLAYMODE *mode ); HRESULT GetAdapterDisplayMode(
Are you sure you can do this without adjusting the implementation function in dlls/wined3d/directx.c and the callers in d3d9, d3d8 and ddraw? I don't have the code checked out currently, so I can't check. Maybe the calls and the implementation match and just the .idl prototype is different.
2009/4/19 Stefan Dösinger <stefandoesinger(a)gmx.at>:
the code checked out currently, so I can't check. Maybe the calls and the implementation match and just the .idl prototype is different.
Yeah, only the idl was wrong (but compatible).
participants (2)
-
Henri Verbeet -
Stefan Dösinger