Re: [2/2] WINED3D: Fix D3DCOLOR swizzling in shaders.
9 Aug
2006
9 Aug
'06
2:55 p.m.
On Sat, Aug 05, 2006 at 06:15:42PM +0200, H. Verbeet wrote:
This patch fixes those issues by looking at the data types in the vertex declaration the shader will be used with. To be able to do that, we have to wait with compiling the shader until the shader is first used and we have a vertex declaration.
I am not sure, if exactly *this* patch fixes the problem - but i assume so: the colors of the cars and lights in Live For Speed are not fixed also. thanks for that! -- cu
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Christoph Frick