Re: [PATCH 2/4] d3d8/tests: Add a windowed GetFrontBufferData test.
7 Jul
2015
7 Jul
'15
3 p.m.
On 6 July 2015 at 23:47, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+/* Locks a given surface and returns the color at (x,y). It's the caller's + * responsibility to only pass in lockable surfaces and valid x,y coordinates */ +static DWORD get_pixel_color_from_surface(IDirect3DSurface8 *surface, UINT x, UINT y) In ddraw this is called get_surface_color(), the equivalent d3d10core function is called get_texture_color().
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Henri Verbeet