Re: [2/?]WineD3D: Adjust the rhw transformation for offscreen rendering
3 Mar
2007
3 Mar
'07
3 p.m.
Am Samstag 03 März 2007 02:53 schrieb Stefan Dösinger:
I hope I explained it correctly, these tripple upside down matrix things are the perfect way to get insane. Actually that is not totally correct - it should be - Y, -Y - height. It works because all games I have seen use Y = 0
I'll resend a fixed patch
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Stefan Dösinger