[PATCH 4/5] wined3d: Move the blit dimension fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/context.c | 12 +++++------- dlls/wined3d/wined3d_private.h | 4 ++-- 2 files changed, 7 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 86003610023..2a2b2e8a87c 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2791,12 +2791,11 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, if (context->last_was_blit) { - if (context->blit_w != rt_size.cx || context->blit_h != rt_size.cy) + if (context_gl->blit_size.cx != rt_size.cx || context_gl->blit_size.cy != rt_size.cy) { gl_info->gl_ops.gl.p_glViewport(0, 0, rt_size.cx, rt_size.cy); context->viewport_count = WINED3D_MAX_VIEWPORTS; - context->blit_w = rt_size.cx; - context->blit_h = rt_size.cy; + context_gl->blit_size = rt_size; /* No need to dirtify here, the states are still dirtified because * they weren't applied since the last context_apply_blit_state() * call. */ @@ -2870,8 +2869,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl, device->shader_backend->shader_disable(device->shader_priv, context); - context->blit_w = rt_size.cx; - context->blit_h = rt_size.cy; + context_gl->blit_size = rt_size; checkGLcall("blit state application"); } @@ -2909,7 +2907,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_ SIZE rt_size; wined3d_context_gl_get_rt_size(context_gl, &rt_size); - if (context->blit_w != rt_size.cx || context->blit_h != rt_size.cy) + if (context_gl->blit_size.cx != rt_size.cx || context_gl->blit_size.cy != rt_size.cy) context_apply_blit_projection(context, rt_size.cx, rt_size.cy); wined3d_context_gl_apply_blit_state(context_gl, device); @@ -2964,7 +2962,7 @@ void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_ gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW); gl_info->gl_ops.gl.p_glLoadIdentity(); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(0))); - context_apply_blit_projection(context, context->blit_w, context->blit_h); + context_apply_blit_projection(context, context_gl->blit_size.cx, context_gl->blit_size.cy); context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_PROJECTION)); /* Other misc states. */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4eddc55cd5b..864476c6f07 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1944,8 +1944,7 @@ struct wined3d_context DWORD numbered_array_mask; GLenum tracking_parm; /* Which source is tracking current colour */ GLenum untracked_materials[2]; - UINT blit_w, blit_h; - enum fogsource fog_source; + enum fogsource fog_source; UINT instance_count; @@ -1982,6 +1981,7 @@ struct wined3d_context_gl uint32_t default_attrib_value_set; + SIZE blit_size; unsigned int active_texture; GLenum *texture_type; -- 2.11.0
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Henri Verbeet