Re: [v3 3/3] d3dx9: Return E_FAIL from ValidateTechnique() for techniques with unsupported shaders.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=32937 Your paranoid android. === build (build) === Patch failed to apply
Somehow instead of PATCH 3/3 in the series Marvin picked up a superseded patch and merged it with patch 1 from the new series. On 09/01/2017 09:38 PM, Marvin wrote:
Hi,
While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=32937
Your paranoid android.
=== build (build) === Patch failed to apply
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Paul Gofman