Re: [PATCH 1/2] wined3d: Implement special fog behavior for orthogonal projection matrices.
On 22 July 2013 20:24, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
@@ -3614,10 +3614,19 @@ void wined3d_ffp_get_vs_settings(const struct wined3d_state *state, const struct & WINED3D_FFP_LIGHT_TYPE_MASK) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i); }
+ settings->ortho_fog = 0; if (!state->render_states[WINED3D_RS_FOGENABLE]) settings->fog_mode = WINED3D_FFP_VS_FOG_OFF; else if (state->render_states[WINED3D_RS_FOGTABLEMODE] != WINED3D_FOG_NONE) + { settings->fog_mode = WINED3D_FFP_VS_FOG_DEPTH; + + if (state->transforms[WINED3D_TS_PROJECTION].u.m[0][3] == 0.0f + && state->transforms[WINED3D_TS_PROJECTION].u.m[1][3] == 0.0f + && state->transforms[WINED3D_TS_PROJECTION].u.m[2][3] == 0.0f + && state->transforms[WINED3D_TS_PROJECTION].u.m[3][3] == 1.0f) + settings->ortho_fog = 1; + } I'm going to guess "No, because the projection matrix is ignored.", but does this "feature" apply to transformed vertices as well?
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Henri Verbeet