[PATCH vkd3d 5/7] vkd3d-shader: Add missing version information for some enum elements.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- include/vkd3d_shader.h | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 406f3afe..05d235f9 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -566,11 +566,11 @@ enum vkd3d_shader_source_type * the format used for Direct3D shader model 4 and 5 shaders. */ VKD3D_SHADER_SOURCE_DXBC_TPF, - /** High-Level Shader Language source code. */ + /** High-Level Shader Language source code. \since 1.3 */ VKD3D_SHADER_SOURCE_HLSL, /** * Legacy Direct3D byte-code. This is the format used for Direct3D shader - * model 1, 2, and 3 shaders. + * model 1, 2, and 3 shaders. \since 1.3 */ VKD3D_SHADER_SOURCE_D3D_BYTECODE, @@ -597,16 +597,16 @@ enum vkd3d_shader_target_type VKD3D_SHADER_TARGET_D3D_ASM, /** * Legacy Direct3D byte-code. This is the format used for Direct3D shader - * model 1, 2, and 3 shaders. + * model 1, 2, and 3 shaders. \since 1.3 */ VKD3D_SHADER_TARGET_D3D_BYTECODE, /** * A 'Tokenized Program Format' shader embedded in a DXBC container. This is - * the format used for Direct3D shader model 4 and 5 shaders. + * the format used for Direct3D shader model 4 and 5 shaders. \since 1.3 */ VKD3D_SHADER_TARGET_DXBC_TPF, /** - * An 'OpenGL Shading Language' shader. + * An 'OpenGL Shading Language' shader. \since 1.3 */ VKD3D_SHADER_TARGET_GLSL, @@ -691,7 +691,9 @@ enum vkd3d_shader_spirv_extension { VKD3D_SHADER_SPIRV_EXTENSION_NONE, VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION, + /** \since 1.3 */ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING, + /** \since 1.3 */ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION), -- 2.20.1
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Henri Verbeet