Re: [PATCH] d3d9/tests: Do not crash, when CreateTexture failed
15 Oct
2012
15 Oct
'12
5:08 a.m.
On 14 October 2012 01:12, Detlef Riekenberg <wine.dev(a)web.de> wrote:
Needed to avoid a crash on an Intel integrated graphics. http://test.winehq.org/data/ee59341721b90e58165a7bb12cbf2906fbd680d1/xp_dr-x...
It should probably use CheckDeviceFormat() before even creating the device.
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Henri Verbeet