[PATCH 1/7] d2d1: Silence SetSegmentFlags() FIXME when setting default value.
From: Stefan Brüns <stefan.bruens(a)rwth-aachen.de> Some software (Buhl Tax and variants) repeatedly calls SetSegmentFlags() with D2D1_PATH_SEGMENT_NONE, which is just the default value and has no effect (unless the flags where already changed, which still reports a FIXME). Signed-off-by: Stefan Brüns <stefan.bruens(a)rwth-aachen.de> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- This supersedes patch 223231. v3: Use the same scheme we use elsewhere. dlls/d2d1/geometry.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index a7074899fda..28414d7c9a9 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -2773,7 +2773,10 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_SetFillMode(ID2D1GeometrySink *i static void STDMETHODCALLTYPE d2d_geometry_sink_SetSegmentFlags(ID2D1GeometrySink *iface, D2D1_PATH_SEGMENT flags) { - FIXME("iface %p, flags %#x stub!\n", iface, flags); + TRACE("iface %p, flags %#x.\n", iface, flags); + + if (flags != D2D1_PATH_SEGMENT_NONE) + FIXME("Ignoring flags %#x.\n", flags); } static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *iface, -- 2.30.2
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Henri Verbeet