[PATCH 3/9] wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
15 Nov
2017
15 Nov
'17
9:13 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d19f279..342905c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev } wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box, - src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT); + src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT); return WINED3D_OK; } -- 2.1.4
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Henri Verbeet