[PATCH] d3d10: Use the ARRAY_SIZE() macro
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/d3d10/effect.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 10d8404559..cd6f4a3e1d 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1139,7 +1139,7 @@ static const struct d3d10_effect_state_property_info *get_property_info(UINT id) { unsigned int i; - for (i = 0; i < sizeof(property_info) / sizeof(*property_info); ++i) + for (i = 0; i < ARRAY_SIZE(property_info); ++i) { if (property_info[i].id == id) return &property_info[i]; @@ -1152,7 +1152,7 @@ static const struct d3d10_effect_state_storage_info *get_storage_info(D3D_SHADER { unsigned int i; - for (i = 0; i < sizeof(d3d10_effect_state_storage_info) / sizeof(*d3d10_effect_state_storage_info); ++i) + for (i = 0; i < ARRAY_SIZE(d3d10_effect_state_storage_info); ++i) { if (d3d10_effect_state_storage_info[i].id == id) return &d3d10_effect_state_storage_info[i]; -- 2.14.4
participants (2)
-
Henri Verbeet -
Michael Stefaniuc