[PATCH] d2d1: Explicitly set default blend state.
Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> --- dlls/d2d1/device.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index c6ef2e28690..2069eeda0fc 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -175,6 +175,10 @@ static void d2d_device_context_draw(struct d2d_device_context *render_target, en ID3D11DeviceContext1_OMSetBlendState(context, render_target->bs, NULL, D3D11_DEFAULT_SAMPLE_MASK); d2d_brush_bind_resources(brush, render_target, 0); } + else + { + ID3D11DeviceContext1_OMSetBlendState(context, NULL, NULL, D3D11_DEFAULT_SAMPLE_MASK); + } if (opacity_brush) d2d_brush_bind_resources(opacity_brush, render_target, 1); -- 2.32.0
Hi, While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=101166 Your paranoid android. === debiant2 (32 bit report) === Report validation errors: d2d1:d2d1 is missing some skip messages
participants (3)
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Henri Verbeet -
Jan Sikorski -
Marvin