Re: [PATCH] d3drm: added some freeing of memory in error paths (Coverity)
14 Oct
2013
14 Oct
'13
10:25 a.m.
On 13 October 2013 11:13, Marcus Meissner <marcus(a)jet.franken.de> wrote:
1104553 Resource leak
Fixing the memory leak is fine of course, but I think it would be better to handle the array initialization in d3drm_visual_array_create() etc. instead, so that those functions actually return an object that's properly initialized.
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Henri Verbeet