Re: [PATCH 1/2] d2d1: Return device context pointer for render targets.
10 Sep
2018
10 Sep
'18
2:02 p.m.
return S_OK; } - else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget)) + else if (IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget) + || IsEqualGUID(iid, &IID_ID2D1GdiInteropRenderTarget)) return ID2D1RenderTarget_QueryInterface(render_target->dxgi_target, iid, out);
Something feels wrong here - did you mean to have 2nd check against &IID_ID2D1DeviceContext ? Thanks, Vlad.
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Vlad Bespalov