Re: [2/2] Wineshader: Hardcode local constants with glUniform4fvARB
2 Jun
2008
2 Jun
'08
7:49 p.m.
Am Montag, 2. Juni 2008 21:45:07 schrieb Stefan Dösinger: Erm, the proper library is wined3d, not wineshader. "wineshader" is my current in-development HLSL compiler lib...
6405
Age (days ago)
6405
Last active (days ago)
0 comments
1 participants
participants (1)
-
Stefan Dösinger