[PATCH] wined3d: Remove extraneous flush from EndScene.
27 Sep
2018
27 Sep
'18
6:40 p.m.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45724 Signed-off-by: Andrew Wesie <awesie(a)gmail.com> --- dlls/wined3d/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 96b8d3c..066d015 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3568,8 +3568,6 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device) return WINED3DERR_INVALIDCALL; } - wined3d_cs_emit_flush(device->cs); - device->inScene = FALSE; return WINED3D_OK; } -- 2.7.4
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Andrew Wesie -
Henri Verbeet