Re: wined3d: Update detection of vertex blend capabilities
2 Jan
2011
2 Jan
'11
7:54 a.m.
On 2 January 2011 10:52, Jeremy Chin <rekless(a)fastmail.fm> wrote:
Newer video cards have stopped reporting the ARB_VERTEX_BLEND GL capability, but ARB_VERTEX_PROGRAM implies the same capability.
I don't think so. If this works at all it's probably because you're passing some previous value of gl_max (like GL_MAX_TEXTURE_UNITS_ARB) for the number of blend matrices.
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Henri Verbeet