Re: [5/10] d3dx9: Implement D3DXLoadSurfaceFromSurface
25 Jun
2009
25 Jun
'09
8:48 p.m.
Am Thursday 25 June 2009 20:26:01 schrieb Tony Wasserka: Watch out, some surfaces aren't lockable. I don't know the d3dx9 api too well, but are you sure that you have a lockable surface here? In some situations IDirect3DDevice9::UpdateSurface or IDirect3DDevice9::StretchRect may be a faster way to achieve what this code does(without colorkeying though).
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Stefan Dösinger