Re: d3dx8 math implementation + tests: use more "," instead of ";".
26 Oct
2007
26 Oct
'07
10:09 a.m.
Lionel Debroux <lionel_debroux(a)yahoo.fr> writes:
I noticed several "," in the implementation and tests of D3DX8 math functions. I added more, since this may help the auto-vectorizer of some compilers noticing that x86 SIMD could be used.
I don't see any reason why that would make the slightest difference, what makes you think this is needed? -- Alexandre Julliard julliard(a)winehq.org
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Alexandre Julliard