Re: [PATCH 1/5] gdi32: Don't overflow the buffer in GetGlyphOutline.
Matteo Bruni <mbruni(a)codeweavers.com> writes:
The code already mixes tabs and spaces; since newer stuff seems to be using spaces I'm using spaces for the new code too. I'm cleaning up the lines nearby while at it. It's quite a bit of code motion, hopefully the actual changes are still readable enough.
It breaks the tests: ../../../tools/runtest -q -P wine -T ../../.. -M d3dx9_36.dll -p d3dx9_36_test.exe.so mesh && touch mesh.ok mesh.c:4199: Test failed: Expected: 0, Got: 0.637207 mesh.c:4200: Test failed: Expected: 632928, Got: 0.464355 mesh.c:4201: Test failed: Expected: 0, Got: 0.00195312 mesh.c:4202: Test failed: Expected: 0, Got: 0.464355 mesh.c:4203: Test failed: Expected: 0, Got: 0.645508 mesh.c:4199: Test failed: Expected: 0, Got: 0.0786133 mesh.c:4200: Test failed: Expected: 632928, Got: 0.640625 ... -- Alexandre Julliard julliard(a)winehq.org
participants (1)
-
Alexandre Julliard