Re: [PATCH] wined3d: Add a registry key to configure buffer object placement
On 1 April 2013 10:30, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ if (wined3d_settings.placebo == PLACEBO_VIDMEM) + { + TRACE("Placing buffer %p in video memory\n", This); + glHint(This->buffer_type_hint, GL_FASTEST); + } + I'm going to go out on a limb and call April fools on this. The state of GL drivers being what it is though, there's a slight chance such a thing actually exists, in which case please link to the documentation instead.
Somewhat related, I do actually have a patch to change the usage hint for static vertex buffers to GL_STATIC_DRAW_ARB in my tree, which should actually make the driver more likely to initially place those in VRAM instead of GTT. (It mostly just helps with initial fps after a VB is just created, most drivers eventually figure out the optimal placement anyway and migrate the buffer to vram.)
participants (1)
-
Henri Verbeet