Re: include: flesh out d3d11.idl
10 Jan
2013
10 Jan
'13
7:21 p.m.
On 1/10/2013 22:35, Austin English wrote: Some minor things.
+typedef enum D3D11_RESOURCE_DIMENSION +{ + D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, + D3D11_RESOURCE_DIMENSION_BUFFER = 1, + D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, + D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, + D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4, +} D3D11_RESOURCE_DIMENSION; + You could remove values in cases like that, result will be the same.
+ D3D11_BIND_VERTEX_BUFFER = 0x00000001L, I think L suffix could be omitted.
+//FIXME: ...
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Nikolay Sivov