Re: [PATCH 1/5] wined3d: Introduce a sub resource structure.
On 10 February 2014 13:28, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This structure will be a base structure for buffers, surfaces and volumes. It will take care of location management, opengl buffers, mapping and (at least for now) memory allocation. Sub resources will also store the pointer to the container resource.
I'm not convinced this is really the correct approach to this.
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2014-02-10 17:59, schrieb Henri Verbeet:
On 10 February 2014 13:28, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
This structure will be a base structure for buffers, surfaces and volumes. It will take care of location management, opengl buffers, mapping and (at least for now) memory allocation. Sub resources will also store the pointer to the container resource.
I'm not convinced this is really the correct approach to this. Do you have any specific concerns or alternative ideas?
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participants (2)
-
Henri Verbeet -
Stefan Dösinger