Re: d3dx9: Implement point filtering of ARGB surface data in D3DXLoadSurfaceFromMemory
1 Feb
2010
1 Feb
'10
4:53 a.m.
On 31 January 2010 13:00, Tony Wasserka <tony.wasserka(a)freenet.de> wrote:
- the other filters basically do the same, but the end effect looks nice, so we can fallback to point filtering for linear, triangle and box filters for now. - apparently, D3DERR_INVALIDCALL gets returned if the specified destination rect exceeds the actual surface boundaries
It looks like this patch is doing a couple of different things, you should probably split it up.
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Henri Verbeet