[PATCH 5/5] wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/context_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 742dc5f3042..474003d7553 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3310,7 +3310,7 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_ return context_generate_rt_mask_from_resource(rts[0]->resource); rt_mask = ps ? ps->reg_maps.rt_mask : 1; - rt_mask &= (1u << gl_info->limits.buffers) - 1; + rt_mask &= wined3d_mask_from_size(gl_info->limits.buffers); if (state->blend_state && state->blend_state->dual_source) rt_mask = 1; -- 2.20.1
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Henri Verbeet