[PATCH 3/5] wined3d: Use "depth_size" to check for a depth format in resolve_depth_buffer().
4 Jun
2020
4 Jun
'20
11:02 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 2ce3e346ef7..59b53aa355f 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1695,7 +1695,7 @@ static void resolve_depth_buffer(struct wined3d_device *device) if (!(dst_texture = state->textures[0])) return; dst_resource = &dst_texture->resource; - if (!(dst_resource->format_flags & WINED3DFMT_FLAG_DEPTH)) + if (!dst_resource->format->depth_size) return; if (!(src_view = state->fb.depth_stencil)) return; -- 2.20.1
2019
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2019
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Henri Verbeet