[PATCH 5/5] wined3d: Submit the current command buffer in adapter_vk_flush_context().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/adapter_vk.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 65850ab4ccc..f06cf30f273 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -1493,7 +1493,11 @@ static void adapter_vk_destroy_query(struct wined3d_query *query) static void adapter_vk_flush_context(struct wined3d_context *context) { - TRACE("context %p.\n", context); + struct wined3d_context_vk *context_vk = wined3d_context_vk(context); + + TRACE("context_vk %p.\n", context_vk); + + wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL); } static void adapter_vk_draw_primitive(struct wined3d_device *device, -- 2.20.1
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Henri Verbeet