Re: [7/7] d3d9: test table fog and exp fog in the shader fog test
Since you're going to resend this one anyway:
From: unknown <stefan(a).(none)> Your From: line is broken.
- 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}}, + 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}}, Any reason for changing the indentation here? I could understand changing it for consistency, but that's not really the case here.
- 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}}, + 0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}}, Any reason for changing the indentation here? I could understand changing it for consistency, but that's not really the case here. Not really, no. Thanks for catching that, I'll blame my Windows editor(wrote that patch on windows)
participants (2)
-
Henri Verbeet -
Stefan Dösinger