[PATCH] wined3d: Mark the stateblock as dirty in wined3d_stateblock_multiply_transform().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49422 Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> --- dlls/wined3d/stateblock.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 4272d5aef2f..b5ab0e72eb0 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1424,6 +1424,8 @@ void CDECL wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stat TRACE("%.8e %.8e %.8e %.8e\n", matrix->_41, matrix->_42, matrix->_43, matrix->_44); multiply_matrix(mat, mat, matrix); + stateblock->changed.transform[d3dts >> 5] |= 1u << (d3dts & 0x1f); + stateblock->changed.transforms = 1; } HRESULT CDECL wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock, -- 2.27.0
participants (2)
-
Henri Verbeet -
Zebediah Figura