RE: [3/3] wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM
This is mostly for correctness, in practice we should always be able to avoid using CTXUSAGE_BLIT for offscreen targets when FBO ORM is used. Not always actually. With my upcoming patches to perform YUV conversion in Blt I'll have to avoid the fbo_blit codepath in some situations even if fbo_blit is available and fbos are used
2008/8/4 Stefan Dösinger <stefan(a)codeweavers.com>:
This is mostly for correctness, in practice we should always be able to avoid using CTXUSAGE_BLIT for offscreen targets when FBO ORM is used. Not always actually. With my upcoming patches to perform YUV conversion in Blt I'll have to avoid the fbo_blit codepath in some situations even if fbo_blit is available and fbos are used
Yes, but for offscreen targets you can always read from the texture.
participants (2)
-
H. Verbeet -
Stefan Dösinger