d3dx9_36: Add stubbed interface for ID3DXEffect
Hello, the 2 lines + #include "d3dx9.h" + #include "d3dx9effect.h" in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h A+ David
Hello David, Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches. A+ Christian David Adam a écrit :
Hello,
the 2 lines
+ #include "d3dx9.h" + #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
Hello, I removed my wine git, so I am not able to send a patch. It would be great if you could do it. A+ David 2010/3/23 Christian Costa <titan.costa(a)wanadoo.fr>
Hello David,
Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches.
A+ Christian
David Adam a écrit :
Hello,
the 2 lines
+ #include "d3dx9.h" + #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
Ok. I'll do it. A+ Christian David Adam a écrit :
Hello,
I removed my wine git, so I am not able to send a patch.
It would be great if you could do it.
A+
David
2010/3/23 Christian Costa <titan.costa(a)wanadoo.fr <mailto:titan.costa(a)wanadoo.fr>>
Hello David,
Indeed. shader.c has the same problem. Feel free to send a patch or I will do it in next patches.
A+ Christian
David Adam a écrit :
Hello,
the 2 lines
+ #include "d3dx9.h" + #include "d3dx9effect.h"
in the d3dx9_36/effect.c file are useless, since in the d3dx9_private file, one calls d3dx9.h file which calls d3dx9effect.h
A+
David
participants (2)
-
Christian Costa -
David Adam