[PATCH vkd3d 2/8] vkd3d: Ignore redundant SetPipelineState() calls.
19 Mar
2019
19 Mar
'19
1:40 p.m.
From: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> --- libs/vkd3d/command.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 40c48cd8788a..3b479a2fe222 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -3110,6 +3110,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12Graphics TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state); + if (list->state == state) + return; + vk_procs = &list->device->vk_procs; d3d12_command_list_invalidate_bindings(list, state); -- 2.19.2
2468
Age (days ago)
2468
Last active (days ago)
1 comments
2 participants
participants (2)
-
Henri Verbeet -
Józef Kucia