Re: [PATCH 1/4] wined3d: 1x1 texures have a power of two size
14 Apr
2013
14 Apr
'13
4:16 a.m.
On 13 April 2013 16:37, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
@@ -965,8 +965,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he && !(format->id == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE] && wined3d_settings.rendertargetlock_mode == RTL_READTEX)) { - if (width != 1 || height != 1) - texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
texture->pow2_matrix[0] = (float)width; texture->pow2_matrix[5] = (float)height; I think we'll want the empty line here gone as well, but otherwise the series looks ok.
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Henri Verbeet