Re: [WINED3D 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders
6 May
2006
6 May
'06
2:40 p.m.
On 5/5/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
I think we should do the opposite, and get rid of the one that's already there.
The shader output is already produced once by the addline traces, and they're better because (1) they have proper trace prefix, and (2) they show you the line number and byte offset. You can use sed and grep to get only those lines, or better, remove any useless tracing such as printing out individual tokens as they're parsed [ then the shader_addlines would come nicely in a sequence ].
After discussion, I agree. Please discard this patch.
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Jason Green