[PATCH vkd3d] vkd3d-shader/hlsl: Cleanup HLSL context during error path.
30 Aug
2021
30 Aug
'21
6:53 a.m.
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 0d9186ae..40731e67 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1821,6 +1821,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d hlsl_error(&ctx, loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Entry point \"%s\" is not defined.", entry_point); + hlsl_ctx_cleanup(&ctx); return VKD3D_ERROR_INVALID_SHADER; } -- 2.33.0
1569
Age (days ago)
1569
Last active (days ago)
2 comments
3 participants
participants (3)
-
Giovanni Mascellani -
Henri Verbeet -
Zebediah Figura (she/her)