Re: [PATCH 05/10] d3dx9: Add comment to delineate vertex buffer and index buffer tests. (try 2)
On 17 July 2010 21:13, Misha Koshelev <misha680(a)gmail.com> wrote:
--- dlls/d3dx9_36/tests/mesh.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c index cac515e..401e61e 100644 --- a/dlls/d3dx9_36/tests/mesh.c +++ b/dlls/d3dx9_36/tests/mesh.c @@ -546,6 +546,7 @@ static void D3DXCreateBoxTest(void)
if (hr == D3D_OK && box) { + /* Vertex buffer */ number_of_vertices = box->lpVtbl->GetNumVertices(box); todo_wine ok( number_of_vertices == 24, "Got result %u, expected 24\n",number_of_vertices);
@@ -704,6 +705,7 @@ static void D3DXCreateSphereTest(void)
if (sphere) { + /* Vertex buffer */ number_of_vertices = sphere->lpVtbl->GetNumVertices(sphere); todo_wine ok( number_of_vertices == 4, "Got result %u, expected 4\n",number_of_vertices);
Why didn't you add these in the original patches?
participants (1)
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Henri Verbeet