Re: [3/3] WineD3D: Implement per stream offsets
17 Jan
2007
17 Jan
'07
8:41 a.m.
On 17/01/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
really tested because I have no app that really needs this, but it should not cause issues with games not using stream offsets.
I think Serious Sam 2 required stream offsets. Perhaps I should give that game another try one of these days.
17 Jan
17 Jan
10:22 a.m.
New subject: [3/3] WineD3D: Implement per stream offsets
Serious Sam 2 can now even run, but graphic is completly broken. Mirek H. Verbeet napsal(a):
On 17/01/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
really tested because I have no app that really needs this, but it should not cause issues with games not using stream offsets.
I think Serious Sam 2 required stream offsets. Perhaps I should give that game another try one of these days.
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