[PATCH 02/11] wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
From: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/cs.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 80f9a973eaa..6fac275ccf1 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3639,6 +3639,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac break; } + case WINED3D_CS_OP_DRAW: + { + struct wined3d_cs_draw *op = (struct wined3d_cs_draw *)packet->data; + + if (op->parameters.indirect) + wined3d_buffer_decref(op->parameters.u.indirect.buffer); + break; + } + default: break; } @@ -3796,6 +3805,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet) break; } + case WINED3D_CS_OP_DRAW: + { + struct wined3d_cs_draw *op = (struct wined3d_cs_draw *)packet->data; + + if (op->parameters.indirect) + wined3d_buffer_incref(op->parameters.u.indirect.buffer); + break; + } + default: break; } -- 2.30.2
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Henri Verbeet