Re: [PATCH 3/4] d3dx9: Do not set active pass if BeginPass() failed.
3 May
2017
3 May
'17
10:18 p.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at https://testbot.winehq.org/JobDetails.pl?Key=30755 Your paranoid android. === build (build) === Make failed
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Marvin