Re: [d3d9] shademode_test: increase slop in color comparison
13 May
2008
13 May
'08
11:59 a.m.
Am Montag, 12. Mai 2008 22:54:18 schrieb Dan Kegel:
The test allowed for a slop of (-1,0) in the colors, but on my machine, nVidia Corporation NV17 [GeForce4 440 Go 64M] the colors were off by +1. So change the code to allow for a slop of +-1, and switch to a more readable way of comparing colors. Henri once said he had a universal patch for color slop he was going to send, I'm not sure what happened to it
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Stefan Dösinger