Re: [PATCH 4/9] d3drm: Implement IDirect3DRMViewport*::Init. (v5)
On 15 July 2016 at 12:32, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
diff --git a/dlls/d3drm/viewport.c b/dlls/d3drm/viewport.c index 9fd627d..743fb75 100644 --- a/dlls/d3drm/viewport.c +++ b/dlls/d3drm/viewport.c @@ -270,19 +279,126 @@ static HRESULT WINAPI d3drm_viewport1_GetClassName(IDirect3DRMViewport *iface, D static HRESULT WINAPI d3drm_viewport2_Init(IDirect3DRMViewport2 *iface, IDirect3DRMDevice3 *device, IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height) { - FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u stub!\n", + struct d3drm_viewport *viewport = impl_from_IDirect3DRMViewport2(iface); + D3DVIEWPORT vp; + D3DVALUE scale; + IDirect3D *d3d1 = NULL; + D3DCOLOR color; + IDirect3DDevice *d3d_device = NULL; + IDirect3DMaterial *material = NULL; + D3DMATERIAL mat; + D3DMATERIALHANDLE hmat; + HRESULT hr = D3DRM_OK; + ... + color = IDirect3DRMFrame3_GetSceneBackground(camera); + /* Create material (ambient/diffuse/emissive?), set material */ + if (FAILED(hr = IDirect3D_CreateMaterial(d3d1, &material, NULL))) + goto cleanup; + + memset(&mat, 0, sizeof(mat)); + memcpy(&mat.diffuse, &color, sizeof(color)); That doesn't look right.
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Henri Verbeet