[PATCH] d3dx10/tests: Use the available ARRAY_SIZE() macro
Signed-off-by: Michael Stefaniuc <mstefani(a)winehq.org> --- dlls/d3dx10_43/tests/d3dx10.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c index 9c84a76e79..2bf92cdb58 100644 --- a/dlls/d3dx10_43/tests/d3dx10.c +++ b/dlls/d3dx10_43/tests/d3dx10.c @@ -269,8 +269,8 @@ float4 main(float4 color : COLOR) : SV_TARGET hr = ID3D10Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), &ps); ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr); - hr = ID3D10Device_CreateInputLayout(device, layout_desc, sizeof(layout_desc) / sizeof(*layout_desc), - simple_vs, sizeof(simple_vs), &input_layout); + hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), simple_vs, + sizeof(simple_vs), &input_layout); ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); blend_desc.AlphaToCoverageEnable = FALSE; -- 2.14.3
participants (2)
-
Matteo Bruni -
Michael Stefaniuc