Re: [PATCH v2] d2d1: Initial implementation of HWND render target
On 1 October 2016 at 18:12, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+void d2d_d3d_render_target_set_pixel_size(ID2D1RenderTarget *iface, UINT32 width, UINT32 height) +{ + struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); + render_target->pixel_size.width = width; + render_target->pixel_size.height = height; +} + I think d2d_d3d_render_target_create_rtv() already does this.
On 03.10.2016 16:45, Henri Verbeet wrote:
On 1 October 2016 at 18:12, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+void d2d_d3d_render_target_set_pixel_size(ID2D1RenderTarget *iface, UINT32 width, UINT32 height) +{ + struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface); + render_target->pixel_size.width = width; + render_target->pixel_size.height = height; +} + I think d2d_d3d_render_target_create_rtv() already does this.
Right, most likely a leftover from earlier version.
participants (2)
-
Henri Verbeet -
Nikolay Sivov