[PATCH 04/10] wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
From: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/cs.c | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index e272bef14e1..e8eb8f313e3 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -3714,6 +3714,15 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac break; } + case WINED3D_CS_OP_GENERATE_MIPMAPS: + { + struct wined3d_cs_generate_mipmaps *op; + + op = (struct wined3d_cs_generate_mipmaps *)packet->data; + wined3d_shader_resource_view_decref(op->view); + break; + } + default: break; } @@ -3946,6 +3955,15 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet) break; } + case WINED3D_CS_OP_GENERATE_MIPMAPS: + { + struct wined3d_cs_generate_mipmaps *op; + + op = (struct wined3d_cs_generate_mipmaps *)packet->data; + wined3d_shader_resource_view_incref(op->view); + break; + } + default: break; } -- 2.30.2
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Henri Verbeet