Re: [2/2] wined3d: Use GL_EXT_framebuffer_blit for framebuffer->texture blits in BltOverride
On 05/04/07, Fabian Bieler <der.fabe(a)gmx.net> wrote:
From b369a9384beb831dfae6460418d861f30a9cef3e Mon Sep 17 00:00:00 2001 From: Fabian Bieler <der.fabe(a)gmx.net> Date: Thu, 5 Apr 2007 21:52:44 +0200 Subject: [PATCH] wined3d: Use GL_EXT_framebuffer_blit for framebuffer->texture blits in BltOverride
This doesn't work for the general case, ie blitting any surface to another surface. I've got a more complete patch for this in my tree.
On 05/04/07, H. Verbeet <hverbeet(a)gmail.com> wrote:
On 05/04/07, Fabian Bieler <der.fabe(a)gmx.net> wrote:
From b369a9384beb831dfae6460418d861f30a9cef3e Mon Sep 17 00:00:00 2001 From: Fabian Bieler <der.fabe(a)gmx.net> Date: Thu, 5 Apr 2007 21:52:44 +0200 Subject: [PATCH] wined3d: Use GL_EXT_framebuffer_blit for framebuffer->texture blits in BltOverride
This doesn't work for the general case, ie blitting any surface to another surface. I've got a more complete patch for this in my tree.
Actually, more important is that this way of creating tmp_fbo doesn't work when the device is destroyed and a different one is created.
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H. Verbeet